Imersio

Immersive educational scenarios

Practise the situation before it happens for real

The student steps into a 360° environment – a clinic, a workshop, a laboratory or a park – makes decisions, and every decision takes them somewhere else. At the end they see how it went and why. The teacher builds the scenario in an editor, without programming.

  • VR headset
  • computer
  • phone and tablet
  • projection room
A scene in a 360° park with the question “What do you do first?” and four choices
No installationruns in the browser, on headsets too
Offlinescenarios download to the device
SCORM · xAPIconnects to your school LMS
SK · ENinterface in two languages

What it can do

It is neither a test nor a video. What gets assessed is how the decisions unfolded – and the student takes away why it turned out the way it did.

Branching scenarios

Every decision leads somewhere else. Choices change variables, branches follow them, and at the end the student gets written feedback with a recommendation – not just a number.

No programming needed

Scenes are dragged with the mouse, choices are typed into fields. With every change the editor checks that no branch leads to a dead end.

360° photos, video and 3D models

Your own footage or freely licensed libraries right in the editor – 360° photos, 360° videos and hundreds of 3D models. Author and licence are credited automatically.

Scenario drafts with AI

The teacher writes a brief, attaches a guideline or procedure, and the AI drafts scenes, choices, assessment and the setting. The result is fine-tuned in the editor.

13 kinds of interactive elements

Dragging objects into zones, a drawing board, switches, sliders, displays, hotspots with materials and 3D models placed in the scene.

Feedback that teaches

The course of every run, a map of where the student looked, a class summary, reflection and discussion questions after the scenario.

Scenario editor – scene graph on the left, 360° preview and settings on the right

An editor any teacher can use

The scenario map is on the left, the 360° preview on the right. Hotspots and objects are placed by clicking directly in the scene. Ready-made element blocks can be shared with colleagues and every save can be undone.

3D model in a 360° scene

Settings and objects without searching the web

360° photos, 360° videos and 3D models are picked right in the editor from freely licensed libraries. The AI can suggest a suitable setting or object from the scene text. Source and author are shown to the student at the end.

Group mode – the scene on the screen and the class votes below it

The whole class at once

The teacher projects the scenario, students vote from their phones with a lesson code and the majority decides. Differences in the vote make for the best discussions.

Scenario ending with a score, written assessment and discussion questions

Feedback, not just points

At the end the student sees an assessment by criteria, the full course of their decisions and discussion questions. The teacher gets individual results and a class summary.

How it works

  1. 1

    Create a scenario

    From a template, from the catalogue, with AI or from scratch in the editor.

  2. 2

    Add the setting

    Upload your own 360° photo or video, or pick one from a freely licensed library.

  3. 3

    Send it to the class

    A class assignment, a public link, a QR code or an icon right on the headset.

  4. 4

    Evaluate

    Individual and class results, export to CSV, SCORM for your LMS and xAPI.

One scenario, every device

The same scenario runs on anything with a browser. The player handles the difference between a headset, a tablet and a projection wall – not the author.

VR headset

Meta Quest, Pico and others with WebXR – controllers, hands, gaze or voice. Nothing to install.

Computer and interactive whiteboard

Mouse, touch, or projection for the whole class with group voting from phones.

Phone and tablet

Look around by tilting or swiping. A scenario can be downloaded and played without internet.

Projection room

One computer projects onto 1 to 4 walls, the floor and the ceiling. Wall angles are calculated from the room dimensions.

left wall front wall right wall

Projection room: the same scene split across the left, front and right walls.

Ready-made scenarios

The catalogue of ready-made scenarios can be played right away or copied and adapted to your school.

In the park: a person on the ground
Workshop: what you see before switching on
School laboratory: preparation, accident, clean-up
Museum: a difficult visitor
Zoo: a tour with a school group
Waste sorting: five bins
Botanical garden: first day at the nursery
Space: the solar system within reach

Data stays under the school’s control

Results, accounts and scenarios are stored on the operator’s server, not with third parties. Each school’s data is kept separate, sign-in can be protected with two-factor authentication and every change is written to an audit log.

  • Administrator, teacher, student and guest roles
  • Headset sign-in with a code – no typing passwords in VR
  • Export to SCORM 1.2, xAPI and CSV
  • Transfer a scenario between schools as a single package

Have an account? Continue to the app.

Teachers and students sign in with e-mail, headsets with a device code.